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Coraline Hologram
3D Graphics

Coraline Scene and Hologram

This was definitely one of the tightest turnarounds I’ve ever pulled off, and under some less than perfect working conditions.  I was out of town on a trip, with nothing but my trusty old Dell P4 laptop.  Fortunately I had an old version of 3DS Max installed or I wouldn’t have made it.

I get a call on a Friday night asking if I can deliver an entire hologram dataset by Monday morning.  The client needs a 3D scene created based on the movie Coraline.  I am told that the studio involved will be sending me 3D assets I can use. Based on the conversation I agree and download the files via ftp.  Uh-oh.  The files are extremely dense and have no UV’s.  This is going to be an interesting weekend.

I push my old Dell to the limit re-meshing all the data into a more manageable size, and do a surprisingly decent rapid UV layout.  Now it’s time to set up the scene.  This will take several layers of rendering in order to get a great look without breaking the bank on render time… especially considering I’m rendering hundred’s of thousands of polygons on an old P4 laptop.  The hologram will require 1280 rendered frames that are 3000 pixels across, so I optimize the lighting and shaders as best I can for speedy output.  I prepare my scenes and set up the render with backburner so the layers go one after another.

Next stop Canadian Tire.  I’ve got a full afternoon of driving to get back home to my copy of After Effects.  I pick up a power inverter, throw the laptop on the back seat and hit the road.  Once I arrived home on Sunday night there’s a full set of frames waiting for me on the laptop.  I composite the scene and upload the data for printing first thing Monday morning.

 

 

 

 

 

 

 

 

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